Eto dosao je i taj dan
Kao sto sam najavio u vijesti prije dosao je i taj dan kada su nam devovi dali par slicica iz nadolazece verzije. Priznajem razocarenje je maksimalno jer sam ocekivao slike iz igre, odnosno ocekivao sam slike mapa i vojnika i sve ono sto cini screen shot kada se najavljuje nova igra. Ovako smo dobili 6 slika pusaka iz kojih dade naslutiti da su neke od zelja vezane uz povecanja oruzja ispunjene. Tako cemo izgleda imati pilu sa aimpointom, m4 sa prednjim drzacem i laserom za ciljanje, i jednu potpuno novu pusku koju nisam prepoznao, a ciji tocan naziv cemo sigurno doznati na nekom od foruma kada se vrsni poznavaoci krenu busati u prsa sa tehnickim podacima te iste puske.
Ono sto je pozitivno u cijeloj prici je otvaranje dijela foruma iskljucivo za 3.0, odnosno mjesto gdje ce nas devovi izvjestavatio napretku kao i mjesto gdje cemo moci izrazavati svoje zelje. Da je ovo pozitivna stvar govori nam i prvi post od [Dev]Acekilla gdje konacno razrjesuje neke od misterija vezane uz armiju. Pa recimo tako znamo da se AA3.0 ocekuje na jesen 2008, da cemo za AA3.0 morati kreirati nove accounte……. sto je sve rekao mozete procitati ako kliknete na “more”
Slike su tu, a ako netko pozeli velicinu tapete slobodno moze otici na http://www.americasarmy.com
To start things off, we’d like to take this opportunity to answer some of the frequently asked questions about America’s Army v3.0:
• AA3” refers to the entire next-gen America’s Army platform (with the initial public release being AA v3.0). We will continue the iterative development model we have been using in AA2 by regularly adding new content and updates (v3.0, v3.1, v3.2, etc. – with the ability for mini updates in between major releases).
• The AA3 platform will be an entirely new game, built from the ground up using Epic Game’s Unreal Engine 3. This means we’re creating everything from scratch – all new assets, all new missions, all new sounds, and all new weapons.
• We are currently targeting a Fall 2008 initial release date (v3.0).
• The exact AA3 minimum/recommended specs have yet to be determined – and likely won’t be for a while. The goal is to make the game as scalable and accessible as possible while also taking full advantage of the latest technology available. The specs will likely be similar to Unreal Tournament 3 specs when that releases for the PC this Fall.
• Players will be creating a new player account for AA3; however, we’re pursuing ways to tie in your original AA2 account/character, such as giving special AA3 achievements to veteran AA players with confirmed AA2 accounts.
• At this time, we are planning to support both the Windows XP and Windows Vista operating systems for AA3. By the time we ship, UnrealEngine3 (and thus AA3) will likely have support for both DirectX 9 and DirectX 10.
• The initial release of AA3 (AA v3.0) will be the core game with content updates consistently being rolled out. To put that in perspective, the AA2 game you currently have now (v2.8.1) is the result of 20+ major releases and 6 years of development.
• The AA2 platform is far from dead! We’re still developing future content for the current generation of America’s Army as well. There are many cool new features and levels coming to AA2 (and this will likely continue through the initial AA3 release).
I hope this information answers some of the general questions you may have had about the future of America’s Army on the PC. More information about AA3 will be coming in the future as we get closer to the release.
Please remember that anything stated in these forums by official America’s Army staff is subject to change. We are striving to keep the community as informed as possible, but we are operating in a dynamic environment.
We are all very excited about the future of America’s Army and we can’t wait to share it with you all. Until then however, please use this forum section to discuss all things AA3 related.