Kuc Kuc

Kao sto sam i rekao eto nam 4znamenkast inacice armije. I opet kao sto sam rekao je samo bug fix prethodne verzije tako da na nove ficre mozete odmah zaboratiti. Da ne naklapam previse evo vam release notes pa citajte

What’s New


This patch was created to address a few minor issues prior to the next release

of America’s Army.


We have enabled Global Forceclassing (FC) on honor bearing servers. Individual

FC can still be used but not on honor servers. Using a Global FC on everyone

levels the playing field for all. When using Global FC, honor is accrued at

less than normal rates due to the fact that old maps were created with specific

weapon loadouts in mind. Forceclassed Servers will show up in MBS with an (FC)

preceding their name for easy identification.


Spaces in user account names are no longer permitted. If you have an old

account with a space it has been replaced with an underscore character (_) or

in the case of conflicts a number. You should have received an email to your

address of record indicating the change. All of your other account information

was retained.


Ban system again supports banning by IP, MAC, or Name/PBGUID (for PB servers

banning by NAME will result in a PBGUID ban instead of a name ban). Ban system

now supports console commands to list ban lists in sets of 20 (or so) to allow

“scrolling” through the list to locate banned players. The Admin Command Post

only supports showing the first 100 ban entries but now has a wider list to show

all the ban details. The Banning system was rewritten and includes the

preliminary ability to download a ban list from a web server on game server


The following INI section can be added to support this:



This will cause the game server to try to retrieve the “BanList.status” file

from the web server using the URL: (using the example above)

which will be compared to the local version to see if the ban list file

version matches.

The BanList.status file contains the following lines:

AABanListMasterServer Version= MD5=If the version does not match (regardless as to whether it’s newer or older)

the remote BanList.txt file is downloaded from the web server. It is not

recommended to use this for large ban lists. It is anticipated this ban list

management system will be expanded in future versions of America’s Army.


Player Admin support has been rewritten to require player administrators to

have passwords. The new AASM provides support for creating the appropriate

format PlayerAdmin entries. For those wishing to manually edit their INI file

the PlayerAdmin setting is now in the format “PlayerAdmin=,

” (e.g. “PlayerAdmin=Bob,mysecretpassword”). Player Admins

wanting to join the server must join the server using either the MBS browser

and right-clicking on the server name (with it selected) and choosing “Join As

Player Admin” or by joining via the console using this format

“open ?PAPassword=

(e.g. “open”).

You must have logged into your account in order to use this functionality on

any official or authorized server.

System Requirements


The General System Requirements for America’s Army are:

* Video card supporting Pixel Shader 2.0 or later with at least 128MB RAM.

* Any modern Intel or AMD processor.

This can include Intel Core2 Duo or AMD Athlon 64 or Intel Pentium 4***

* English version of these Operating Systems:

Microsoft Windows(r) 2000 SP4

Microsoft Windows(r) XP SP2

Microsoft Windows(r) Vista SP1

* 512Gb RAM or more.

* 3.5Gb of uncompressed hard disk space for game files

* DVD-ROM (not required for downloaded installations)

* Mouse and keyboard

* DirectX(r)9.0c or later

* 100% Compatible DirectX 9.0 soundcard

* Internet connection

*** – Please note that the Clock Frequency required to player America’s Army

has been omitted due to performance differences between processor vendors and

their processor families. Systems running Intel Core2 Duo or AMD Athlon 64

require lower CPU clock frequencies to run America’s Army efficiently. Systems

using Intel Pentium 4 may require higher clock frequencies due to the nature

of the products design – as a guideline generally the higher the core frequency

the better the expected performance.

Technical Notes


Important Note for Server Hosts/Admins

The cooperative missions will take significantly more CPU resources to run

during normal gameplay due to the additional AI processing load (shared between

the server & client). Server hosts planning to run Co-Op servers should plan

accordingly. In addition, players running a Co-Op server and client on the same

machine will experience heavy CPU demand.

It is recommended that server rotations switch only from Co-Op level to Co-Op

level, or MP to MP level for best performance.

Game Ports


The internet ports currently required to be open for America’s Army v2.8.3.1

are listed below:

UDP – 1716, 1717, 1718, 8777, 27900

TCP – 14200, 20025-45, 20046, 20047, 20048, 28910

UDP ports explained:

1716 for the Game,

1717 for the GameQuery,

1718 for the Master Server Query,

8777 for the Standard UT Query, and 27900 for GameSpy.

TCP ports explained:

28910 for GameSpy

20025-45 for MBS Game Server,

20046 for the Auth server,

20047 for MBS, 20048 for DCDS, and 14200 for LAN.

What’s Fixed


NOTE: This list only includes bugs present in v2.8.3 that have been fixed.

Certain security/exploit fixes have been purposely excluded from this list.

Mission Specific:

* SF Snakeplain: Were unable to use Javelin in the second 18Z slot until

weapon is dropped

* SF Snakeplain: A crash related to the Javelin destroying an enemy vehicle

has been fixed.

* SF Floodgate: Player pawns were spawning in with the wrong team

* SF Floodgate: Player pawn was able to get into unintended area

Admin Commands:

* Banning a player who has spaces in their name did not work properly

Mission Editor:

* The “Save As” menu function was not available.

General Issues:

* Round timer was very small in spectate mode and blocked by text

* Console was deleting messages randomly

* Weapon FOV was incorrect after weapon swap

* Fixed an issue where switching to a grenade while zoomed could result in

an unresponsive weapon.

Linux Server:

* Fixed an issue in the linux server related to the chat log pathing.

Exploits Fixed:

* Player was able to remove most recoil from a weapon by going scoped and

sprinting at the same time

Known Editor Issues


White/missing viewports

When the Editor is launched, the viewports will appear to be missing or all

white. To resolve this issue simply go to “View > Viewports > Configure …”,

select one of the options and click OK.


When the Editor is launched the brightness/gamma will be increased.

Adjustments to the gamma can be made in “View > Gamma Options”.

Unable to select any map objects (static meshes, brushes, etc) using right or

left mouse click

** This issue is specific to systems with ATI graphics cards ** and occurs

due to Anti-Aliasing and/or Anisotropic Filtering being enabled.

Disabling these settings has been shown to resolve the problem.

Dual Monitor Setup: Unable to move the Editor from one monitor to the other.

** This issue is specific to systems with ATI graphics cards **

To resolve this issue, click the View menu and uncheck “Automatically

reposition windows”.



25 March , 2008 at 8:37 pm

što jest jest, samo manja hrpica bug fixeva...


26 March , 2008 at 12:25 pm

... i bug remixeva ...


26 March , 2008 at 3:18 pm

bug remix lol


26 March , 2008 at 7:27 pm

pitanje glasi...

Dali je sljedeca ver.
Temeljm novo nastalih bugova izlaska ver.

Jerbo sumnjam da su uspjeli izbacit patch koji je uistinu.... bla bla bla...
Wikipedia rulez,

"A patch is a small piece of software designed to update or fix problems with a computer program or its supporting data. This includes fixing bugs, replacing graphics and improving the usability or performance. Though meant to fix problems, poorly designed patches can sometimes introduce new problems"

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