Jedan veliki BUG fix

Eto izasli su “release notes” od nadolazece zakrpe (3.0.6). Kako naslov sugerira, rijec je povelikom bug fix-u.
Lista je poduza i sto je sve popravljeno mozete procitati u nastavku teksta


Spremite se na download od 1.2GB.

AA3.0.6 Release Notes


* Corrected error that sometimes resulted in hangs when starting
training missions
* Fixes single player sprint/dive failing to bring back weapon after
grenade toss
* Adds a “valid hit” audio prompt to AIT Advanced Rifleman to make it
easier to understand when the player is doing it correctly
* Adjusts the “valid hit” text prompt in AIT Advanced Rifleman so it
disappears sooner so the reappearance of it on a second hit is more obvious
* Addressed issue where firing rounds in AIT SDM early would prevent
the player from completing AIT SDM
* Fixes incorrect colors on correct/incorrect text on the CLS AAR
* Fix for close menu and double menus in training levels
* CLS AAR now shows the CLS achievement if earned
* SDM AAR now correctly displays the hit location on the targets


* TS3 voice rules now work correctly after map rotation
* Corrected issue where mission success wasn’t reporting properly if
you weren’t alive at the end of the round
* Restored incapacitated ROE handling so shooting incapacitated
players again will give you ROE violations
* Grenadier role fixed so the M83 smoke grenades will appear in the
role selection screen
* Medic treatments will work when victim is within a vault mantle
volume without triggering the vault mantle action
* Client will now cleanup old stat cache files on start up
* Removes “player didn’t play in round” server logging message
* All grenades will now properly display for all class types
* Fixes weapon vanishing when player crouch/slides after a grenade is
* Fix for going prone weapon vanishing after grenade toss
* Setting “Brightness” now saves properly
* Added numerous Server Browser enhancements for performance
* Activates primary weapon after sprinting if player no longer has a
* Weapon is now unzoomed/lowered when changing weapons
* Fixes touching M714 smoke round so it no longer gives impact damage
if it has no velocity
* Interrupted reloads now return to the previous weapon fire mode
* Fixes issues related to loadout at spawn
* Fixes leaning players not being able to be hit in the head
* Fix for grenades incorrectly triggering overpressure effects
* Rounds are now locked to 6 rounds plus an optional OT round. Final
round countdown is also locked to 10 seconds to avoid too short a time preventing correct round setup actions from occurring
* Fixes issue in some AARs that were displaying the incorrect rank
* Fix for being stuck in ACOG 4x zoom when using breath control
* Fix for battle planner Area of Operations losing functionality in
lower areas of map
* M249 reload should be corrected for soft bag ammo
* Fixed CLS treatment menu so it should always appear (when
* Players will no longer be kicked for an “Early ROE Kick” when
killing an enemy player in the “early roe kick” period at the start of the round
* Adds logging of PB kick messages to AA3Launch.log on the client and
modifies message box to reference log file
* Potential fix for SL’s (or VIP) not properly spawning when the
Alpha fire team leader (who SL/VIP are typically part of) choose the non-default spawn location
* Fix for enemy secured count not being included with enemy confirmed
in Mission AAR
* Fix in settings -> interface -> chat box for players choosing a
message type that is already used in another area so now they switch locations
* Multiple fixes to interrupting weapon reloads. Interrupted reloads
should no longer allow you to fire while reloading or meleeing
* Fixed graphical glitches where the reload animation would continue
to play even after cancelled, or where the m249 bullet chain would become detached after an interrupt
* Fixed killing self with grenade so it no longer sends you to
Leavenworth or gives you ROE violations (although damage to teammates will still generate ROE)
* Corrected first deployment cinematic
* Fixes for enemy neutralized per round counter(and other round
counters) not resetting every round
* Kill/Death Ratio UI display now rounded to the nearest tenth
* Fix for quick weapon swap inconsistency
* Soldiers incapacitated with raised sights now lower their sights
prior to going incapacitated which should fix the issue of the “large gun” view after being incapacitated
* Preplanner objective buttons should no longer be off the edge and
not be able to be clicked
* Melee and M320 incapacitations should now count correctly
* Radial menus should no longer interrupt firing until they fade in
* Fix for VIP being incapacitated with no live teammates not awarding
objective points as well as mission ending
* Fix for melee working through walls if enemy soldier up against
opposite side of wall
* Modified appearance of CTT background
* Fix for players being pushed to wrong walk speed state after
transitioning between raised sights up and sprinting. Now restores previous state correctly
* You can now use the middle mouse button for reloads and mouse
button input is cleared when the radial menu appears
* Fix for VIP who is incapacitated and then later secured or
confirmed not triggering the VIP victory
* Fixes door sounds to work in multiplayer
* Fix for end of round AAR not always showing the correct winning
action player
* Fix for TAH briefing not having correct text
* Fix for FOV not right after being capacitated if player was holding breath when they were incapacitated
* Fixes a bug that was causing a aimpoint-scoped m249 to display the soldier’s arm intersecting with the ammo case/softbag
* Fixes a bug which was allowing players to shoot while vaulting/mantling *Corrects loadout handling so that separate fireteams now correctly use the proper index into the team class role list to get the loadout
* Fixes a bug that would allow a soldier to vault/mantle while reloading a weapon (or reload a weapon while vault/mantling)

Stats & UI

* Rank display corrected
* Fixes advanced rifleman related achievements so SL’s and FTL’s are
considered advanced rifleman and can earn the achievements
* Fixes maximum length of player or soldier name issues
* Adjusted the soldier overview statistics
* Fixes exploit relating to disabling fog by disabling
FloatingPointRenderTargets in the INI
* Stick to the plan achievement fixed
* Soldier achievements should never overflow the maximum actions
required to earn an achievement in the Achievements UI
* Several achievement rules corrected
* Corrects Advancement Points not being awarded properly for
completing training missions
* Adds messaging when achievements are earned on server without
enough players
* V for Victory scoring rules corrected
* Account linking should now work
* Account settings page now has very brief instructions on using the
“unit information” (clan) tag field
* Account settings should no longer show old information if player
logs out and then creates a new account or logs in with a different account
* Login button should once again be highlighted
* Video Settings resolution selection should work better now
(drop-down controls were replaced with better controls)
* Map vote functionality restored
* Vote kick UI now has room for all player names
* Fixes for when vote kick target leaves server – – the vote kick option
now fades out
* Settings UI: Modified the way the Accept and Cancel buttons
highlight and change state to avoid player confusion
* Settings UI: Resolution adjustment for 4:3 ratios now work properly
* Fixed several menu issues that could result in locking movement
(or not locking movement)
* Vanishing angled brackets (greater than/less than symbols) no
longer hide the players name
* Support for joining a server from the aa3game.exe command line (use
format “+connect ” and optional “+password “). You will still need to log into the game but immediately after logging in you will join the specified server
* UI corrections to several Army information pages
* Fixes several Mission Completed scoring rules which will now allow
the various distinguished role achievements to function properly
* Fix for group handling logic so players in multiple groups have
their groups prioritized
* Added message sent to all players if 3 or fewer players are on
teams so they know scoring won’t count
* Fix for account settings profile update data saving/updating so
that you can navigate away from and back to the menu and see your changes without having to login again


* VIP standard loadout on Impact now has the correct number of
* TAH volume on Impact can no longer be taken from below the building
* Impact now has a moving Firescout
* Fixed Impact level exploit where players could prone/crouch their way out of world
* Fixed Impact level bug where grenades could be thrown through wooden fence on SW Street *Fixed several rock collision and a collision problem on the stairs of the house in Ranch level *Fixed Collision problem with not being able to shoot through fence in Ranch barn

Admin & Misc

* In game IRC now sends the game version in the link
* Several support and community page links corrected
* New Authentication SDK with several fixes
* New MBS SDK with several fixes and performance improvements
* Fix for the PB kick when the player has PB intentionally disabled
corrupting the player count on the server
* Updated the OpenAL DLL’s included with the game to the latest from
* Fix for Alt-Tab crash when using Vista (or DX9 in general)
* Fix for performing radial menu action leaving left mouse button in
pressed state
* Admin communications console commands should now work correctly
* Server admins can no longer pick a team and no longer appear in the
team select list
* Administrators no longer need to enter the GamePassword on locked
servers if they use the correct AdminPW
* AdminRemovePlayerAdmin response message corrected



9 September , 2009 at 9:44 pm

Ufff.... jedva čekam...


9 September , 2009 at 10:40 pm

njusim li ja to sarkazam?


10 September , 2009 at 8:39 am

Ma ja mislim da je troky ozbiljan...

I meni se čini da bi ovo konačno moglo postati igrivo... čak mi se čini da su prestigli staru armiju, i da je sad ova na razini 1.1 armije...

dakle možda bude i igriva nakon patcha... a pas mater padne sa 45 udara po minuti na prihvatljivih 27


10 September , 2009 at 9:12 am

ko o cemu, Rimtu o pingu


bas ti je postao opsesija


10 September , 2009 at 10:27 am

Ova bug lista me podsjeća na "corrected bugs" liste iz AA2, koja bi iz peča u peč uredno imala više manje jednaku listu rješenih bugova...
Kmeeee, cvillll...


10 September , 2009 at 12:04 pm

Iljko, kako ti se na kraju svidjela AA3?


10 September , 2009 at 12:34 pm

baš i nije (zasad)


10 September , 2009 at 5:30 pm



11 September , 2009 at 1:29 pm

Ma kakav ping??

... kad se moje spominjanje psa i matere smanji u navedenoj igri na regularnu mjeru, onda cu je poceti igrati...


11 September , 2009 at 4:37 pm

Aaaaaahhhhaaaaaaaaaaa, na to si mislio. :smt005


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