Viewing 12 posts - 1 through 12 (of 12 total)
  • Author
    Posts
  • #1028

    Troky
    Keymaster

    Kako bi izbjegli komplikacije oko pokretanja (novog) CDC-a v1.6.50 evo par hintova:

    • pokrenite CDC i spojite se na bilo koji server kako bi se pokrenuo AutoUpdate
    • ako netko zeli full install moze ga skinuti OVDJE
    • onima koji su instalirali patch 2.7->2.8 najvjerovatnije ce izbaciti poruku da fale 2 filea: msvcr71.dll i msvcp71.dll.

      Doticne fileove mozete skinuti OVDJE.

      Otpakirajte/kopirajte ih u America’s Army/System folder

    • pokrenite CDC ponovo i provjerite da li vam sve radi

    • po mogucnosti sve to napravite ODMAH, a ne 2 minute prije matcha
    #11184

    BaXuZ
    Participant

    rečeno učinjeno, but, spojim se sa cdc-om na naš server za probu i stalno dobivam critical fuckin error

    #11185

    crono
    Participant

    Build AmericasArmy[BuildDate:12-14-06_BuildVersion:2.8.0]

    OS: Windows XP 5.1 (Build: 2600)

    CPU: AuthenticAMD Unknown processor @ 2062 MHz with 1023MB RAM

    Video: NVIDIA GeForce 7900 GT/GTO (9371)

    General protection fault!

    History: AActor::UpdateRenderData <- AntiPortalActor Weapons_Cache.AntiPortalActor2 <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- AActor::findBase <- ULevel::SpawnActor <- (AGP_Character) <- InitialClientActor <- UActorChannel::ReceivedBunch <- (Actor None) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Weapons Cache <- UpdateWorld <- MainLoop

    Evo i ja imam critical

    #11186

    crono
    Participant

    nula bodova. Stalno critcial. Napravio sam i restore point i njente

    #11187

    Troky
    Keymaster

    hmmm… let me see…

    #11188

    B051LjKo
    Participant

    Da ga instalujem onda ili ne?

    #11189

    crono
    Participant

    Da ga instalujem onda ili ne?

    Ja bih pricekao!! !opr019g7

    #11190

    crono
    Participant

    Mislim da je to do nekih servera, sad sam se spoio sa CDC-om jedan server bez problema. Onda probao na nas i critical opet!!

    #11191

    LittleCannon
    Moderator

    Mislim da je to do nekih servera, sad sam se spoio sa CDC-om jedan server bez problema. Onda probao na nas i critical opet!!

    Da ne jebu ACI skripte na nasemu?

    #11192

    Troky
    Keymaster

    server restartan i sad radi sve… u svakom slucaju uploadao sam ove DLL-ove iz instalacije 2.8 pa ih mozete ponovo downloadati s istog linka

    #11193

    crono
    Participant

    Sad radi OK!

    #11194

    d3uha
    Participant

    ne mogu skinuti!? help troky

    evo lamb me spasava :smt038

Viewing 12 posts - 1 through 12 (of 12 total)
  • You must be logged in to reply to this topic.